📑example.yml
This its the default example.yml here you can see how its build.
# ╔══════════════════════════════════════════════════════════════════════════════╗
# ║ MyPlaceholder - Full Example File ║
# ║ ║
# ║ This file demonstrates EVERY placeholder type and configuration option. ║
# ║ Use it as a reference when creating your own placeholder files. ║
# ║ ║
# ║ Supported types: STRING, COLORED_TEXT, RANDOM, MATH, REQUIREMENT, ║
# ║ PROGRESS, ANIMATION ║
# ║ ║
# ║ Built-in converters (no YML needed, use directly as placeholders): ║
# ║ %mp_roman_14% → XIV ║
# ║ %mp_smallcaps_hello% → ʜᴇʟʟᴏ ║
# ║ %mp_superscript_hello% → ʰᵉˡˡᵒ ║
# ║ %mp_circled_hello% → ⓗⓔⓛⓛⓞ ║
# ║ %mp_fullwidth_hello% → hello ║
# ╚══════════════════════════════════════════════════════════════════════════════╝
# Whether this file is loaded by the plugin.
# Can be toggled in-game with: /mp folder example enable|disable
enabled: true
placeholders:
# ══════════════════════════════════════════════════════════════════════════════
# STRING
# The simplest type. Returns a plain text value.
# Usage: %mp_<id>%
# ══════════════════════════════════════════════════════════════════════════════
# Basic static string
example-string:
value: "This is a plain string placeholder."
# String with positional arguments {0}, {1}, ...
# Arguments are passed after the first underscore, separated by ::
# Usage: %mp_example-args_Hello::World% → "Hello, World!"
example-args:
value: "{0}, {1}!"
# String with multiple arguments
# Usage: %mp_example-welcome_Steve::VIP::42% → "Welcome Steve! Rank: VIP | Points: 42"
example-welcome:
value: "Welcome {0}! Rank: {1} | Points: {2}"
# Locked string — cannot be edited in-game with /mp config
# Only editable by modifying this file directly
example-locked:
value: "This value cannot be changed in-game."
locked: true
# String with text decorations
# Available flags: bold, italic, underline, strikethrough, obfuscate
# All default to false — only add the ones you need
example-bold:
value: "This text is bold."
bold: true
example-italic:
value: "This text is italic."
italic: true
example-decorated:
value: "Bold and italic text."
bold: true
italic: true
example-strikethrough:
value: "This text is crossed out."
strikethrough: true
example-underline:
value: "This text is underlined."
underline: true
# Obfuscate makes text appear as random characters (Matrix effect)
example-obfuscate:
value: "SECRET"
obfuscate: true
# ══════════════════════════════════════════════════════════════════════════════
# COLORED_TEXT
# Supports all Minecraft color formats + custom gradients.
#
# Supported color formats:
# Legacy codes: &6, &a, &c, &l, &r (& or § both work)
# Hex legacy: &#FF0000 or #FF0000 (with §x internally)
# MiniMessage: <red>, <#FF0000>, <bold>
# Console: §6, §x§F§F§0§0§0§0
#
# Gradient syntax (use : as separator):
# Two colors: #FF0000:#0000FF Text here
# Multi-stop: #FF0000:#00FF00:#0000FF Text here
# Mixed formats: &#FF0000:#0000FF Text here
# Nested PAPI: %mp_color-a%:%mp_color-b% Text here
# ══════════════════════════════════════════════════════════════════════════════
# Legacy color code
example-legacy-color:
value: "&6This text is gold colored."
type: COLORED_TEXT
# Hex color (&#RRGGBB format)
example-hex-color:
value: "&#FF5500This text is orange."
type: COLORED_TEXT
# Hex color (plain #RRGGBB format)
example-hex-plain:
value: "#00FF88This text is mint green."
type: COLORED_TEXT
# MiniMessage format
example-minimessage:
value: "<red>Red text via <bold>MiniMessage</bold></red>"
type: COLORED_TEXT
# Two-color gradient
example-gradient:
value: "#FF0000:#0000FF Red to blue gradient"
type: COLORED_TEXT
# Two-color gradient with & prefix
example-gradient-amp:
value: "&#FF5500:&#FFDD00 Orange to yellow"
type: COLORED_TEXT
# Multi-stop gradient (three or more colors)
example-gradient-multi:
value: "#FF0000:#00FF00:#0000FF Red green blue"
type: COLORED_TEXT
# Rainbow multi-stop gradient
example-rainbow:
value: "#FF0000:#FF7700:#FFFF00:#00FF00:#0000FF:#FF00FF Rainbow text"
type: COLORED_TEXT
# Gradient using other COLORED_TEXT placeholders as color sources
# PAPI resolves %mp_...% first, producing §x codes that are then used as gradient stops
example-color-red:
value: "&#FF0000"
type: COLORED_TEXT
example-color-blue:
value: "�FF"
type: COLORED_TEXT
example-gradient-nested:
value: "%mp_example-color-red%:%mp_example-color-blue% Dynamic gradient"
type: COLORED_TEXT
# Gradient with decorations — decorations persist through each colored character
example-gradient-bold:
value: "#FF7201:#FFBD56 Bold gradient text"
type: COLORED_TEXT
bold: true
example-gradient-italic:
value: "#00FFCC:#0099FF Italic gradient text"
type: COLORED_TEXT
italic: true
# Color + decorations (no gradient)
example-colored-bold:
value: "&#FFE0B2Bold colored text"
type: COLORED_TEXT
bold: true
italic: true
# Gradient with argument — apply gradient to dynamic text
# Usage: %mp_example-gradient-args_MyServer%
example-gradient-args:
value: "#FF0000:#0000FF {0}"
type: COLORED_TEXT
# ══════════════════════════════════════════════════════════════════════════════
# RANDOM
# Picks a random value from a list each time it is requested.
# Values support all color formats.
# ══════════════════════════════════════════════════════════════════════════════
# Basic random text
example-random:
values:
- "Option one"
- "Option two"
- "Option three"
type: RANDOM
# Random with colors
example-random-colored:
values:
- "&aGreen option"
- "&bAqua option"
- "&cRed option"
- "&eYellow option"
type: RANDOM
# Random with PAPI placeholders inside values
example-random-papi:
values:
- "Your balance is %vault_eco_balance%"
- "Your name is %player_name%"
- "Your world is %player_world%"
type: RANDOM
# Random with decorations (applied to whichever value is chosen)
example-random-bold:
values:
- "Bold option A"
- "Bold option B"
type: RANDOM
bold: true
# ══════════════════════════════════════════════════════════════════════════════
# MATH
# Evaluates mathematical expressions. Supports PAPI placeholders as operands.
#
# Operators: + - * / % ^
# Functions: sqrt, log, sin, cos, tan, abs, round, ceil, floor, exp
# Rounding: HALF_UP, HALF_DOWN, FLOOR, CEILING, UP, DOWN
# Precision: number of decimal places in the result
# ══════════════════════════════════════════════════════════════════════════════
# Simple arithmetic
example-math-basic:
value: "1 + 1"
type: MATH
rounding: HALF_UP
precision: 0
# With decimal precision
example-math-decimal:
value: "10 / 3"
type: MATH
rounding: HALF_UP
precision: 2
# Using a math function
example-math-sqrt:
value: "sqrt(144)"
type: MATH
rounding: HALF_UP
precision: 0
# With positional arguments
# Usage: %mp_example-math-args_10::5% → 15
example-math-args:
value: "{0} + {1}"
type: MATH
rounding: HALF_UP
precision: 0
# Multiply args
# Usage: %mp_example-math-multiply_6::7% → 42
example-math-multiply:
value: "{0} * {1}"
type: MATH
rounding: HALF_UP
precision: 0
# Using PAPI placeholders as values (requires Vault)
# example-math-vault:
# value: "%vault_eco_balance% * 2"
# type: MATH
# rounding: HALF_UP
# precision: 2
# Complex expression
# example-math-complex:
# value: "(%vault_eco_balance% / 1000) * 100"
# type: MATH
# rounding: HALF_UP
# precision: 1
# ══════════════════════════════════════════════════════════════════════════════
# REQUIREMENT
# Returns different values based on conditions.
# Multiple requirements are checked in order — first match wins.
#
# Numeric operators: >= <= = != > <
# String operators: string equals
# string equals ignorecase
# string contains
# string contains ignorecase
#
# Structure:
# value: "text if ALL requirements pass"
# requirements:
# <reqId>:
# type: <operator>
# input: <value or %placeholder%>
# output: <value to compare against>
# deny: "text if THIS requirement fails"
# ══════════════════════════════════════════════════════════════════════════════
# Numeric comparison (requires Vault)
example-requirement-money:
value: "CFC00You have enough money!"
type: REQUIREMENT
requirements:
hasMoney:
type: ">="
input: "%vault_eco_balance%"
output: "100"
deny: "&#FF3D00You need at least $100."
# String equality check
example-requirement-name:
value: "&#FFD700Welcome, admin!"
type: REQUIREMENT
requirements:
isAdmin:
type: "string equals ignorecase"
input: "%player_name%"
output: "Notch"
deny: "&#AAAAAA Welcome, player."
# String contains check
example-requirement-world:
value: "CFC00You are in a survival world."
type: REQUIREMENT
requirements:
inSurvival:
type: "string contains ignorecase"
input: "%player_world%"
output: "survival"
deny: "&#FF5500You are not in a survival world."
# Multiple chained requirements (all must pass — first deny wins)
example-requirement-multi:
value: "CFC00Rich VIP player!"
type: REQUIREMENT
requirements:
isVip:
type: "string equals ignorecase"
input: "%vault_group%"
output: "vip"
deny: "&#FF3D00Not a VIP."
hasMoney:
type: ">="
input: "%vault_eco_balance%"
output: "1000"
deny: "&#FF3D00VIP but not rich enough."
# Requirement with decorations
example-requirement-bold:
value: "ADMIN"
type: REQUIREMENT
bold: true
requirements:
isOp:
type: "string equals"
input: "%player_is_op%"
output: "yes"
deny: "PLAYER"
# ══════════════════════════════════════════════════════════════════════════════
# PROGRESS
# Generates a visual progress bar.
#
# With static values (from YML):
# value: current value (number or PAPI placeholder)
# max-value: maximum value (number or PAPI placeholder)
#
# With inline arguments (current_max):
# %mp_<id>_50_100% → bar at 50%
# %mp_<id>_75_200% → bar at 37.5%
#
# Options:
# length: total character width of the bar (default 20)
# fill-char: character for the filled portion
# empty-char: character for the empty portion
# fill-color: color for filled chars (hex or legacy)
# empty-color: color for empty chars
# show-percentage: append the % value after the bar (default false)
# ══════════════════════════════════════════════════════════════════════════════
# Basic progress bar with static values
example-progress:
type: PROGRESS
value: "50"
max-value: "100"
length: 20
fill-char: "█"
empty-char: "░"
fill-color: "�FF00"
empty-color: "򇨣"
show-percentage: true
# Progress bar with percentage display
example-progress-pct:
type: PROGRESS
value: "30"
max-value: "100"
length: 15
fill-char: "■"
empty-char: "□"
fill-color: "&#FFD700"
empty-color: "񬠜"
show-percentage: true
# Progress bar using PAPI placeholders (requires Vault)
# example-progress-vault:
# type: PROGRESS
# value: "%vault_eco_balance%"
# max-value: "10000"
# length: 20
# fill-char: "█"
# empty-char: "░"
# fill-color: "&#FFD700"
# empty-color: "񬠜"
# show-percentage: true
# Dynamic bar — use inline args to pass values at request time
# Usage: %mp_example-progress-dynamic_75_100% → bar at 75%
example-progress-dynamic:
type: PROGRESS
value: "0"
max-value: "100"
length: 20
fill-char: "█"
empty-char: "░"
fill-color: "�AAFF"
empty-color: "񑘕"
show-percentage: true
# Health-style bar (red)
example-progress-health:
type: PROGRESS
value: "80"
max-value: "100"
length: 10
fill-char: "❤"
empty-char: "❤"
fill-color: "&#FF4444"
empty-color: "񫬗"
show-percentage: false
# Progress bar with decorations
example-progress-bold:
type: PROGRESS
value: "60"
max-value: "100"
length: 15
fill-char: "█"
empty-char: "░"
fill-color: "CFC00"
empty-color: "򇨣"
show-percentage: true
bold: true
# ══════════════════════════════════════════════════════════════════════════════
# ANIMATION
# Generates animated color effects that update in real time.
# Uses a single shared background task for all animations (no lag).
#
# animation-mode options:
# LEFT_TO_RIGHT — color window slides from left to right
# RIGHT_TO_LEFT — color window slides from right to left
# BOUNCE — window bounces: left → right → left → ...
# FULL_CYCLE — entire text cycles through all colors in sync
# WAVE — continuous color wave flowing left to right
#
# Options:
# value: text to animate
# colors: list of hex colors (minimum 2)
# speed: ticks between frames (1 tick = 50ms, 20 ticks = 1s)
# speed: 1 → 20fps (smoothest)
# speed: 2 → 10fps (recommended)
# speed: 5 → 4fps (noticeable stepping)
# window: width of the color highlight in characters
# (only applies to LEFT_TO_RIGHT, RIGHT_TO_LEFT, BOUNCE)
# default: half the text length
# animation-mode: one of the modes listed above
#
# Decorations (bold, italic, etc.) are supported and persist
# through each colored character correctly.
# ══════════════════════════════════════════════════════════════════════════════
# Left to right — color window sweeps across
example-anim-ltr:
value: "Left To Right"
type: ANIMATION
colors:
- "#FF0000"
- "#FFFF00"
- "#FF0000"
speed: 2
window: 6
animation-mode: LEFT_TO_RIGHT
# Right to left — same but reversed direction
example-anim-rtl:
value: "Right To Left"
type: ANIMATION
colors:
- "#0000FF"
- "#00FFFF"
speed: 2
window: 6
animation-mode: RIGHT_TO_LEFT
# Bounce — window goes left→right→left in a loop
example-anim-bounce:
value: "Bounce Effect"
type: ANIMATION
colors:
- "#FF00FF"
- "#FFFFFF"
- "#00FFFF"
speed: 2
window: 5
animation-mode: BOUNCE
# Full cycle — the whole text changes color together
example-anim-cycle:
value: "Full Cycle"
type: ANIMATION
colors:
- "#FF0000"
- "#FF7700"
- "#FFFF00"
- "#00FF00"
- "#0000FF"
- "#FF00FF"
speed: 3
animation-mode: FULL_CYCLE
# Wave — continuous flowing color wave
example-anim-wave:
value: "Wave Effect"
type: ANIMATION
colors:
- "#FF0000"
- "#FFFF00"
- "#00FF00"
- "#00FFFF"
- "#0000FF"
speed: 1
window: 8
animation-mode: WAVE
# Multi-color bounce with more stops
example-anim-rainbow-bounce:
value: "MyServer"
type: ANIMATION
colors:
- "#FF0000"
- "#FF7700"
- "#FFFF00"
- "#00FF00"
- "#0000FF"
speed: 2
window: 4
animation-mode: BOUNCE
# Animation with bold decoration
example-anim-bold:
value: "Bold Animation"
type: ANIMATION
colors:
- "#FF5500"
- "#FFDD00"
speed: 2
window: 7
animation-mode: BOUNCE
bold: true
# Animation with italic + underline
example-anim-styled:
value: "Styled Text"
type: ANIMATION
colors:
- "#00FFCC"
- "#0099FF"
speed: 2
window: 6
animation-mode: WAVE
italic: true
underline: true
# Fast smooth wave (speed 1 = maximum smoothness)
example-anim-fast:
value: "Servidor Ejemplo"
type: ANIMATION
colors:
- "#FF0000"
- "#FF7700"
- "#FFFF00"
speed: 1
window: 8
animation-mode: WAVE
# ══════════════════════════════════════════════════════════════════════════════
# BUILT-IN CONVERTERS
# These work as direct placeholders without any YML entry.
# Listed here just for documentation — do NOT add them as placeholders.
#
# %mp_roman_<number>% Converts integer to Roman numerals
# %mp_roman_1% → I
# %mp_roman_4% → IV
# %mp_roman_9% → IX
# %mp_roman_14% → XIV
# %mp_roman_2024% → MMXXIV
# %mp_roman_3999% → MMMCMXCIX (maximum)
#
# %mp_smallcaps_<text>% Converts text to small capital letters
# %mp_smallcaps_hello% → ʜᴇʟʟᴏ
# %mp_smallcaps_myserver% → ᴍʏꜱᴇʀᴠᴇʀ
#
# %mp_superscript_<text>% Converts text to superscript characters
# %mp_superscript_hello% → ʰᵉˡˡᵒ
# %mp_superscript_abc123% → ᵃᵇᶜ¹²³
#
# %mp_circled_<text>% Wraps each character in a circle
# %mp_circled_hello% → ⓗⓔⓛⓛⓞ
# %mp_circled_abc% → ⓐⓑⓒ
#
# %mp_fullwidth_<text>% Converts text to fullwidth characters
# %mp_fullwidth_hello% → hello
# %mp_fullwidth_abc% → abc
#
# Note: spaces in text use underscores in the placeholder
# %mp_smallcaps_my server% → ᴍʏ ꜱᴇʀᴠᴇʀ
# ══════════════════════════════════════════════════════════════════════════════
# Example of wrapping a built-in converter in a COLORED_TEXT placeholder
example-roman-colored:
value: "&#FFD700Season %mp_roman_4%"
type: COLORED_TEXT
example-smallcaps-gradient:
value: "#FF5500:#FFDD00 %mp_smallcaps_my server%"
type: COLORED_TEXT
# ══════════════════════════════════════════════════════════════════════════════
# COMBINING FEATURES
# Examples that combine multiple features together.
# ══════════════════════════════════════════════════════════════════════════════
# Gradient + argument: apply gradient to a dynamic name
# Usage: %mp_example-combo-name_Steve% → "Steve" in gradient
example-combo-name:
value: "#FF0000:#0000FF {0}"
type: COLORED_TEXT
# MATH result fed into a COLORED_TEXT via PAPI nesting
# example-combo-math-color:
# value: "&#FFD700Score: %mp_example-math-basic%"
# type: COLORED_TEXT
# Locked gradient — cannot be changed in-game
example-server-name:
value: "#FF5500:#FFDD00 MyServer"
type: COLORED_TEXT
bold: true
locked: true
# Progress bar + bold + custom chars
example-xp-bar:
type: PROGRESS
value: "0"
max-value: "100"
length: 10
fill-char: "⬛"
empty-char: "⬜"
fill-color: "CFC00"
empty-color: "񑘕"
show-percentage: false
bold: falseLast updated